Monday, 1 October 2012

Post 100! and it's a biggie!

Well, despite what I said in my last post - temporary-absence - I have been able to take some piccies to share with you all, and when I realised that this would be the 100th post on this blog, I thought that I'd better make it a big one!  So, below you will find pics of the progress I've made on my Stoelzel's Structures Food Market, what I've done on their Local Pub (not much!), the bits I have ready to build from their M.U.C.K., the first unrealistic attempt at their Storage Unit Building and pics of the hospital beds from Grekwood Mini's that I got recently.

So then, onto the pictures! first up, to the right, is a view of the Food Market as it is at the moment. The structure itself is more or less complete, but as the other photos below will show, the interior and a few more details have yet to be done. As usual, Zombie-Me is in the pics to illustrate the size of the build. This first pic, shows the sign that I created for the build. A clearer view of it is below (somewhere!)
In the first pic, you saw the left and front of the build and this second pic shows the right side, with Zombie-Me on the roof. The roof that I've used is not the roof from the Food Market - this one comes from the M.U.C.K.  The roof in the Food Market has some stuff printed on it that I didn't want to use, so I opted for this one instead. Although I've 'glazed' the building, I haven't yet put the doors on ...
... as you can clearly see in this pic. Also, the fire escape needs adding - that's it next to the build in the pic to the right. Along with the fire escape will be a ladder that I've not done yet. I'll also add a ladder to the roof, so it can be accessed by combatants.
In this next pic, the roof has been removed showing the interior of the first floor. I was surprised that there would be a room with no windows, but I guess it's a storage room. I'm going to furnish the windowed room as an office, and try and fit a small toilet at the end of the corridor where the window is. I'm really not sure that there will be enough room though ...
The pic to the right shows the first floor after it's been removed along with Zombie-Me in the front room. Once more I've used 2mm thick card for the vertical walls, as it gives plenty of strength while being narrower than the exterior walls, as I think the interior walls should be. Although - IIRC - all of Stoelzel's Structures have this lift-out interior floor design, this is the first one that I've built in this manner. Unfortunately, I don't really like it, so my future builds will have stacking floors, each level having the exterior walls attached to the floor.
Onto the staircase. This is at the rear of the building and, as you can see in the pic to the left, is sandwiched between the exterior wall and an interior wall. It is quite narrow, and the 2 floor walls on each side make it quite difficult to get to.  However, as you can't actually see the stairs from the front, this did allow me to not bother with the vertical parts of the steps themselves.

Not having them present also enables a figure's base to be held in place on the stairs as you can see with Zombie-Me to the right. This is quite helpful, and I think I may use this again on future builds.
Onto the ground floor. The pic to the left shows how little furniture I've put together so far. In fact the shelf units that you can see are required to hold up the first floor, so they had to be there! The shelf units are actually double sided, but these ones are glued to the walls to keep the first floor in position. I do intend to make furniture, just not sure when ...
And here is a 'ground-level' view looking through the (absent!) front door. I think the shelving works pretty well and Carl's done a good job with them!



As promised way back at the start, here's a pic of the sign that I created for the shop. Hopefully some of you might recognise the name and the nature of the offered delivery service, but I don't think many from the far side of the pond will!
The model actually comes with a canopy for the front of the store and, although I made it (as you can see to the right), I decided not to attach it as a) I thought it would be a real pain to do as it had bowed :( and b) it would be a liability when storing the building.  I may revisit this at a later date though ....
That's it for the Food Market. In conclusion, it's a nice building that I'm glad I built - not that I've finished it yet!  If I were to build it again, I would certainly have made seperate floors, but that is my personal preference. When I originally built it, I didn't cut the windows out, but this made the ground floor interior so dark I felt I had to cut the windows out - which was a real pain when all the walls had been glued together!


Now then ... the Local Pub from Stoelzel's is next. I've not built it as yet, but I have made a start ... although that's only gluing the exteriors and main floor onto foamboard!  This pic to the left has the ground floor itself with exterior walls

This final pic of the pub shows its exterior upper floor walls
Here we have the main parts of the first building from Stoelzel's M.U.C.K that I intend to assemble. I'm not sure if I'm going to use the recessed entrance for it or not ....
Another M.U.C.K. building awaiting assembly ... although this one is about twice as deep as the first, it is narrower
And the last of the M.U.C.K. buildings I've assembled parts for; this will be quite a bit bigger than the other two.
And now onto Stoelzel's Storage Unit Buildings. I mentioned in my last post that renting some storage space for myself, gave me some ideas for this build. Unfortunately, I didn't realise how impractical they were until I'd actually started making it. To the left you can see the ground floor that I put together. That's an A1 sheet of black foamboard that I used for it, and none of the piece has actually been cut away ...  It was only once I had this done, and, as you can see, started on the walls, that I realised 2 things:
1. Where the hell would I store it?
2. What interest would a storage building of that size actually be in a game?

So since these pics were taken, I've revisited my plan and will now make the building (more-or-less!) the same size as Carl's design, although it will have 2 floors.
To the right is the modified main entrance that I put together for the building, complete with opening doors!
And to the left is the first floor that I started on before I came to my senses ... again this will be considerably smaller when finished.
And - at last! - the final group of photos in this post - the hospital beds from Grekwood. I got the mega-bundle of all the beds they do, and to the left is a group shot of them all after I'd finally got around to gluing the 'undercarriage' to the beds themselves.

I do have a question though ... these next 2 photos both have beds that have vertical panels at their sides. Of the 16 beds that I got, only these 2 have the panels.  Are they supposed to be like that? or is this flash of some sort?
 

So that's it for this post, not sure when I'll be able to post again ...

26 comments:

  1. Wow, that's a lot of stuff you're working on at the same time. I'm impressed! Nice looking builds, by the way...

    I sympathise with the worries about storage space; I have such issues too. Though I suspect that if I had near-infinite space then I'd still manage to fill it :-( .

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    1. Thanks - although I think 'working on' is a bit of an exaggeration though ... more like 'had sitting in a box for months' ;)

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    2. I should have said that the stuff expanding is the basis of my Dad's "Nash's Law":
      'However much room you have, the amount of junk will expand to fill it and then overflow'
      A complete truism in my experience!

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  2. Great looking progress Colin. I'm glad you made a proper Arkwright sign. Of course, there were these guys to employ. http://recreationalconflict.lusagi.com/leadbones/full/clerks.jpg

    OK, now on the problem, yeah no where to use a restroom. The large windowless room, from my perspective was intended to be a storage room like you also thought of, but perhaps you could add two walls to split it into two and, make a mens and ladies room (each with a door inside the main room), with a small waiting room outside where the single door is currently). Probably not describing it well, but if the building was facing front to left and back to right, then it would basically be a "T" shape, inserted into the room, with a door to the left and right of the top of the "T", the "T" would be about 30mm shorter than the length of the room.

    The bent hallway for the "storage wars"...errr storage units, is a really good idea, that will give some tactically ops, now you just need to populate all of the lockers with rusty barrels of zombies left over from the last outbreak.

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    1. Thanks Carl! I do understand what you are saying about the restrooms, and were the shop bigger I might go with that, but I was thinking more of a loo for the workers, not customers. I think there is enough room at the end of the corridor and will give that a try.

      And full marks for the Arkwright reference! and thank you so much for the link - I had no idea they were available as miniatures - I am going to have to get them!

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  3. The uprights on some of the beds are designed to hold patients on the bed. I think they're able to be added to most beds, and are only put in place for patients that might hurt themselves by falling off.

    You project is looking great!

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    1. That's what I had suspected, but was surprised that they were only present on 2 of the 16 beds if that were the case ...

      And thanks for the kind words!

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  4. Well whatever size or how you store them, they still look great to me.

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  5. Cracking amount of buildings. Look forward to seeing these in action at some point in the future. No idea about the beds. They look like the should be there to me as they are to symmetrical looking to be flash.

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    1. Thanks Brumster. Yes you are right, they are too regular to be flash really aren't they?

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  6. Great post! I've got to get some of Stoelzel's Structures at some point. And grekwood's beds are on my list as well.
    Well done!

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    1. Thanks Adam. I would you encourage you to get some Stoelzel's buildings; not because I get (or would like to!) kickbacks from Carl [ :) ] but because they are fun to build and look great when finished

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  7. Very impressive work, Colin. The size of your origibal storage units complex really was impressive. It was such a shame that you made so much of it before common sense struck you. D'oh!
    I'm with you on the lift out floors. I don't like them and I know that I'll be going for the separate floors option in most cases.

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    1. Thanks VtG. It would have been a monster on the table ... oh well. The floors I think is definitely a personal choice - it's just a shame that when I have multiple floors, the upper floors, for some strange reason, are never quite teh same size as the ground floor!

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  8. Bloody Hell! That's one impressive lot of buildings.

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    1. Thanks Mr Z and I still intend to do one of those illinois buildings you found at some point!

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  9. Looking absolutely great!!! Good work Colin, you have been busy!

    The hospital beds are supposed to look like that. It keeps people from falling out of bed hehe

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    1. Thanks very much m'lud! They only need those side panels to stop rampaging Danes pushing them out of course!

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  10. Bloody good work, theu look brilliant.

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  11. Looks really good. I've been getting into Stoetzel's Structures myself and think that are a great line.

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    1. Thanks WQRobb - you should certainly build them, they are well worth the effort IMHO

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  12. The beds are supposed to have them :P I only put them on those two as they are the people who couldn't get out of bed, and were therefore attacked by zombies! They should be easy to cut off if you prefer not to have them, but I assure you, they are meant to be there :D That's an awesome looking building by the way!

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    1. Thanks for the confirmation Carl and the kind comment. Looking forward to having a post on your hospital soon (hint, hint!)

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  13. Really a beautiful set, I like them and I'm thinking much more about card modelling...

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